![]() Values for RGB color and animating lights is set here. Grid size and rotational settings are set here.īrings up the Light Editor menu. Recenters the grids in the active 2-D window.Īutomatically snaps brushes to align with the grid in 2-D windows (defaulted to on).īrings up the Grid Settings Window. Updates all visible textures applied to a shape and all newly added brushes (must be in Texture View to see).Ĭlamps an object down along these axes (defaulted to on). ![]() Pastes a copied or cut brush into the ZED file. User can also press CTRL-X.Ĭopies selected brush from the ZED file. User can also press CTRL-S.Ĭuts selected brush from the ZED file. Each function is explained in further detail later in the manual as well.īrings up Specify New ZED Parameters window creates new ZED file. The table below explains what function each button is responsible for. Double-click on the ZED icon to open the program.Īlong the top two toolbars are several buttons, each responsible for an individual function. To go into ZED, go to the new Tools directory that was created when you downloaded the tools file within your TRIBES directory. However, you will need to take note that once you download the tribes tools pack, you should READ the README that comes with it so you can properly set up your tools to function. This document makes references to things you may not encounter with the download of the Tribes Tools pack available on this site's download section. Objects created in ZED are static and cannot be animated, which is why this tool is primarily used for creating buildings and other "solid" objects. ZED is the 3-D art tool used to create mission objects for TRIBES.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |